![]() ![]() You should focus on hunting monsters later on in the game, when your army is bigger. These quests are not mandatory to finish the campaign, but they can help to do it sooner - sacrificing such beast to gods is much more effective. Winning such battle gives numerous awards. If you decide for a hunt, you will get a series of side quests that will end with a battle with an army of monsters led by the one you wish to hunt. The other specialty of this faction is hunting monsters. After reaching level three, the other gods will send armies against you. Choosing any god increases the zest with which the population worships him, which gradually yields different bonuses for your faction, but also decreases the worship level for other gods. If you want to raze a settlement, you have to choose the god in whose name the destruction will be done. Worshipping the gods of Chaos is one of the mechanics particular to Norsca. Thanks to spells such as Spirit Leech you can very easily weaken the enemy's lord, and a well-placed Flame Storm can do some serious damage to whole regiments. Apart from the Metal, Fire and Death domains, which the Chaos also has, they have access to the magic of the Shadows. Similarly to the Chaos, they have a broad range of offensive spells. Plus, they get the greatest choice of monsters in the game. Their warriors are mostly poorly armored and don't have a huge variety of ranged units and cavalry, but these shortcomings are at least partly compensated with the Rage ability, which makes the units slowly grow during battle. The army of Norsca are mostly melee warriors, supported by mighty beast such as mammoths. ![]()
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